Ramsbottom Smith & the Quest for the Yellow Spheroid by John Wilson / Zenobi Software (2018) ZX Spectrum, Amstrad & PC Solution By Gareth Pitchford ** All 13 Different Endings... Your game will end when you choose to leave the room ** Wee Yin enters, bringing your breakfast tray and giving you your watch which you automatically take and wear. LEAVE (Wee Yin won't let you in your current state of undress), EXAMINE WARDOBE (you find and take the jacket and pants), WEAR JACKET, WEAR PANTS. ** LEAVE (Ending 1: You have no tickets so are forced to return home) EXAM TRAY (your breakfast, cup of tea and an envelope), GET ENVELOPE (leave it on the tray), OPEN ENVELOPE (you find and take the airline tickets) ** LEAVE (Ending 2: You manage to board the plane but when you arrive in Borneo you don't have your passports so you are deported) EXAM OTTOMAN, OPEN OTTOMAN (You find and take the blanket), SEARCH BLANKET (You uncover the passport... if you examine the blanket first you will decide you don't need it, put it back and miss your chance to get the passport), GET PASSPORT. ** LEAVE (Ending 3: You get to Borneo but you don't have any money to buy the necessary adventuring equipment so are forced to return home) EXAM BED, SEARCH BED (You find the money belt), WEAR BELT. ** LEAVE (Ending 4: You are still wearing your slippers so you're forced to abandon your trek) SEARCH UNDER (You search under all the objects in the room uncovering your boots and a yellow idol), WEAR BOOTS. ** LEAVE (Ending 5: You suffer from sunstroke and are forced to abandon your journey) SEARCH WARDROBE (You find and take the hat), WEAR HAT. ** LEAVE (Ending 6: You get lost in the jungle!) EXAM CABINET, EXAM RIGHT (You find and take the map and compass). ** LEAVE (Ending 7: You are unable to progress past the thick vines) SEARCH BEHIND (You find your multitool behind the left cabinet) ** LEAVE (Ending 8: You are attacked by a crocodile!) OPEN LEFT (You find and take the gun and holster) ** LEAVE (Ending 9: Your gun is spotted at the airport and you're forced to return home) WEAR HOLSTER, INSERT GUN. ** LEAVE (Ending 10: You try to shoot the crocodile... but your gun isn't loaded!) SEARCH RIGHT (You find and take the ammunition clip), REMOVE GUN, INSERT CLIP, INSERT GUN (the loaded gun is now in the holster). ** LEAVE (Ending 11: You fall from the bridge to your death) EXAM DOOR (You find and take the whip). ** LEAVE (Ending 12: You pull the wrong lever and get inpaled by the spikes) READ NEWSPAPER (Gives you a clue that points you towards the correct lever). ** LEAVE (Ending 13... You've found the Yellow Spheroid! Game Complete)